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    <title>Culling on Coyote Time</title>
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      <title>Unity CullingGroup: Stop Updating What the Player Cannot Notice</title>
      <link>https://blog.jonmikeys.com/posts/cullinggroup-for-smarter-object-management/</link>
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      <description>Use Unity&amp;rsquo;s CullingGroup API to turn camera visibility and distance bands into practical simulation budgets for crowds, effects, spawn points, and world objects.</description>
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