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    <title>Dependency-Injection on Coyote Time</title>
    <link>https://blog.jonmikeys.com/tags/dependency-injection/</link>
    <description>Recent content in Dependency-Injection on Coyote Time</description>
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      <title>Service Locator in Unity: The Global Registry, Used Where It Belongs</title>
      <link>https://blog.jonmikeys.com/posts/service-locator-in-unity/</link>
      <pubDate>Wed, 07 Oct 2026 00:00:00 +0000</pubDate>
      <guid>https://blog.jonmikeys.com/posts/service-locator-in-unity/</guid>
      <description>Service locator gets dismissed as a global with nicer clothes. It has real, defensible uses at engine boundaries and in small games — here is where it earns its keep and where it rots.</description>
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      <title>Build a Simple DI Container in C#: Object Graphs Without the Magic Trick</title>
      <link>https://blog.jonmikeys.com/posts/build-a-simple-di-container-in-csharp/</link>
      <pubDate>Sat, 05 Sep 2026 00:00:00 +0000</pubDate>
      <guid>https://blog.jonmikeys.com/posts/build-a-simple-di-container-in-csharp/</guid>
      <description>A practical from-scratch walkthrough for intermediate C# and Unity developers: build a small dependency injection container, then understand registration, recursive resolution, lifetimes, circular dependency errors, and Unity integration.</description>
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      <title>Combining Reflex DI with Factories: Runtime Creation Without Container Soup</title>
      <link>https://blog.jonmikeys.com/posts/reflex-di-factories-abstract-factories/</link>
      <pubDate>Sat, 05 Sep 2026 00:00:00 +0000</pubDate>
      <guid>https://blog.jonmikeys.com/posts/reflex-di-factories-abstract-factories/</guid>
      <description>A practical follow-up on combining dependency injection with factory and abstract factory patterns in Unity, using Reflex as the container and one dungeon-room spawning context from start to finish.</description>
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      <title>Dependency Injection for Game Code: Keep Wiring at the Edges</title>
      <link>https://blog.jonmikeys.com/posts/dependency-injection-for-game-code/</link>
      <pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate>
      <guid>https://blog.jonmikeys.com/posts/dependency-injection-for-game-code/</guid>
      <description>A practical look at dependency injection in game code, why it helps, and how to use it without turning your project into framework soup.</description>
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      <title>Dependency Injection in Unity: Stop Letting Objects Hunt for Their Own Tools</title>
      <link>https://blog.jonmikeys.com/posts/dependency-injection-in-unity/</link>
      <pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate>
      <guid>https://blog.jonmikeys.com/posts/dependency-injection-in-unity/</guid>
      <description>A practical way to make game code easier to test, refactor, and reason about.</description>
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