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    <title>Events on Coyote Time</title>
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      <title>Event Buses in Unity Architecture: Keep Systems Talking Without Tight Coupling</title>
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      <pubDate>Sun, 02 Aug 2026 00:00:00 +0000</pubDate>
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      <description>A practical way to use event buses in Unity without turning them into hidden global state, leaky subscriptions, or another way to avoid design decisions.</description>
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      <title>Using the Observer Pattern in Games</title>
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      <pubDate>Sun, 05 Jul 2026 00:00:00 +0000</pubDate>
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      <description>A practical look at the observer pattern, event buses, and why game objects should communicate without dragging the whole scene graph into the conversation.</description>
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