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    <title>Pathfinding on Coyote Time</title>
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    <description>Recent content in Pathfinding on Coyote Time</description>
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      <title>Octrees for Faster 3D Pathfinding</title>
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      <pubDate>Thu, 17 Sep 2026 00:00:00 +0000</pubDate>
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      <description>Build a smaller 3D navigation graph by giving open space large octree cells and reserving fine detail for obstacles, then run A* over the free leaves.</description>
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      <title>A* Pathfinding: A Practical Guide for Game Developers</title>
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      <pubDate>Sun, 21 Jun 2026 00:00:00 +0000</pubDate>
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      <description>A practical explanation of A* pathfinding, why it works, and how to use it in game projects.</description>
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