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    <title>Unitask on Coyote Time</title>
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      <title>Cancellation Tokens in Unity: Stopping Async Work Before It Outlives the Scene</title>
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      <pubDate>Thu, 23 Jul 2026 00:00:00 +0000</pubDate>
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      <description>A practical follow-up to async in Unity: how cancellation tokens keep loading flows, delays, and background work from hanging around after the object is gone.</description>
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      <title>Async in Unity with UniTask: Waiting Without Turning the Main Thread into a Junk Drawer</title>
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      <description>A practical way to use async and await in Unity without falling back to callback soup, extra GC churn, or tangled loading code.</description>
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