Architecture
2026
- Flyweight and Object Pooling: Share What Repeats, Reuse What Churns Oct 15
- Mediator Pattern in Games: One Middleman Instead of a Web of Direct Dependencies Oct 11
- Service Locator in Unity: The Global Registry, Used Where It Belongs Oct 7
- Visitor Pattern in Game Code: Add Tools Around Stable Data Sep 29
- Extension Methods in Unity: Make Calls Clear, Not Clever Sep 25
- Decorator Pattern in Games: Stack Behavior Without Subclass Explosion Sep 17
- C# Records in Unity: Value Semantics Without Fighting the Engine Sep 9
- Factory and Abstract Factory Patterns: Create the Thing Without Spreading the Choice Everywhere Sep 5
- Combining Reflex DI with Factories: Runtime Creation Without Container Soup Sep 5
- Build a Simple DI Container in C#: Object Graphs Without the Magic Trick Sep 5