Posts
2026
- Flyweight and Object Pooling: Share What Repeats, Reuse What Churns Oct 15
- Mediator Pattern in Games: One Middleman Instead of a Web of Direct Dependencies Oct 11
- Service Locator in Unity: The Global Registry, Used Where It Belongs Oct 7
- Visitor Pattern in Game Code: Add Tools Around Stable Data Sep 29
- Using Jev for Game AI: Typed Decisions for GOAP Sep 29
- Part 5: A Practical Tactical Awareness System, Starting Small Jun 21
- Part 4: Spatial Databases for Tactical AI Jun 21
- Part 3: Influence Maps: Turning the Fight Into a Heatmap Jun 21
- Part 2: When Waypoints Learn About Visibility Jun 21
- Part 1: What Tactical Terrain Actually Means Jun 21