Posts
2026
- Extension Methods in Unity: Make Calls Clear, Not Clever Sep 25
- Marshalling Between C# and C++ in Unity: Design the Boundary First Sep 21
- Octrees for Faster 3D Pathfinding Sep 17
- Decorator Pattern in Games: Stack Behavior Without Subclass Explosion Sep 17
- Unity CullingGroup: Stop Updating What the Player Cannot Notice Sep 13
- Unity Core CLI: 5 features I'm excited for Sep 10
- C# Records in Unity: Value Semantics Without Fighting the Engine Sep 9
- Factory and Abstract Factory Patterns: Create the Thing Without Spreading the Choice Everywhere Sep 5
- Combining Reflex DI with Factories: Runtime Creation Without Container Soup Sep 5
- Build a Simple DI Container in C#: Object Graphs Without the Magic Trick Sep 5